Skip to main content

War Games


On today’s blog I’m going to talk about a movie released in 1983, War Games, which has been directed by John Badham.

The movie shows the story of David Lightman, a kid who is kin of a genius in topics of computer science, the plots consists of how this kid started to hack to the system of the US military by accident because he thought he was hacking a videogame company instead, when he hacks the system he discovers a simulation created by the military called Thermonuclear War, now, Lightman thinks is a game so he stars to play it, the “game” consist on two sides or teams, the USSR or the United States, and after choosing sides, the teams decides where to launch a nuclear bomb, all of this is situated during the Cold war so the simulation has  that theme; the problem starts when the simulation actually prepares to launch real bombs and Lightman gets caught by the government because of the hacking, then when they explain the situation to him he finds the creator of the simulation and then together they stop it.

I watched this movie during my class of Software Architecture, and I must say that I enjoyed it, I have heard about the movie before but never got the chance to actually see it, and I think I should have done it a long time ago, this movie shows one of the reasons of how important is the computer science in the actual world, unfortunately it also shows how dangerous it is, but like all the things that do good for the people, it can also harm them, nowadays the security is way more better and advance so that this cases never happen but is never to cautious to keep improving the security to really ensure it will never happen.

Comments

Popular posts from this blog

Ethical Reflection on Ready Player One

Todays blog is the last one!!!!!! It has been quite a journey, but as everything, its time to end this. On today’s blog we are going to talk about a book, Ready Player One, written by Ernest Cline, this is the book that everyone in my class has been reading during the semester, and it was really, really good, I actually enjoyed it a lot. The plot is quite simple, it talks about a kid called Wade Watts, in a world were the actual real world is kind of a huge disaster for not saying other words, but in the book exist another world, a virtual one called the Oasis, were technically everyone plays it, because it was a whole new world, not only a videogame, in there people can have jobs, meet people, study in schools. The creator of the Oasis was James Halliday, and I say was because in the book he is dead, and after his dead he created 3 easter eggs that, when a player has the three, that player will own the oasis, and be the richest person in the world, and that is the goal of our dear...

Is Design Dead?

On today’s entry we are going to talk about the article “Is design dead?”, which talks about how the design has been changing through the years and how the good practices were developed in order to create a good design. Is no lie that for all the people that develops software, is kind of difficult to come up with a good design because of the lack of and standards to create it, other areas may have standards or even a methodology, but not us. Because of these needs, developers have created a bunch of good practices, not to create, but to reach a good design probably in a 85% of success. For example, a good practice is a that the code we create has to be modular in order to make corrections or complete alterations in a easier, this changes may occur for many reasons, manteinance, update the information or just to simply chage the entire code to something more efficient, the same goes to the design, but the problem is that a design is more difficult to modify when is already d...

Software Architecture

On today’s blog we are going to review a chapter from Pete Goodlife’s Code Craft, which is all about the basic theory of software architecture, where among the topics there is like the definition, reasons of why we should use it and lots of characteristics, of course it includes examples. One part of the text talks about the high level view, which is when the details of how was it created or implemented doesn’t appear, the only thing we can see is the essential internal structure of it and the most fundamental and important characteristics of its behaviour, which can come in-handy for many thing like identifying the key modules of all the software, identify and determine the nature of all the most relevant interfaces in the software, identify how and which components communicate with each other and to clarify the correct roles and responsibilities of the subsystems The chapter also talks about other 4 views for the software architecture, one of them is the conceptual view, ...