Skip to main content

Hidden Figures


On today’s blog I’m going to talk about a movie called Hidden Figures, directed by Theodore Melfi and released in 2016. I watch this movie during my class of software design and architecture and I have to admit it, I liked it, but not that quite much, is the kind of movie that you could see in a Sunday morning on tv, at least for me.

The movie talks about three women and how they helped the NASA during the space race to make during the cold war (I think it was during the cold war) against the Russians. In the movie there are introduced three women, Katherine Goble, Mary Jackson and Dorothy Vaughn, who are trying to contribute and make their own way through their jobs in NASA. More importantly the movie shows how they struggle because of the discrimination at the time, so they couldn’t receive the treat they deserved, all of this happened during the NASA project of the first man to the moon.

For many of us, we can´t imagine that kind of discrimination, but in the movie,  it shown clearly crude, for example, there were two types of bathroom, the one for white people and the one for colour people, specially designated places in the public transport, even different color of coffee mugs! Literally that’s insane

The movie really shows how these three women break their necks in their jobs to move forward in their career and make really good contributions to their area, not only because they were geniuses, but the effort and perseverance they had to step aside the problems and face them face to face, and win, and that is what everyone should do, not everyone is a genius, I’m not a genius, but with enough effort, anyone can achieve great things.

Comments

Popular posts from this blog

Ethical Reflection on Ready Player One

Todays blog is the last one!!!!!! It has been quite a journey, but as everything, its time to end this. On today’s blog we are going to talk about a book, Ready Player One, written by Ernest Cline, this is the book that everyone in my class has been reading during the semester, and it was really, really good, I actually enjoyed it a lot. The plot is quite simple, it talks about a kid called Wade Watts, in a world were the actual real world is kind of a huge disaster for not saying other words, but in the book exist another world, a virtual one called the Oasis, were technically everyone plays it, because it was a whole new world, not only a videogame, in there people can have jobs, meet people, study in schools. The creator of the Oasis was James Halliday, and I say was because in the book he is dead, and after his dead he created 3 easter eggs that, when a player has the three, that player will own the oasis, and be the richest person in the world, and that is the goal of our dear...

Is Design Dead?

On today’s entry we are going to talk about the article “Is design dead?”, which talks about how the design has been changing through the years and how the good practices were developed in order to create a good design. Is no lie that for all the people that develops software, is kind of difficult to come up with a good design because of the lack of and standards to create it, other areas may have standards or even a methodology, but not us. Because of these needs, developers have created a bunch of good practices, not to create, but to reach a good design probably in a 85% of success. For example, a good practice is a that the code we create has to be modular in order to make corrections or complete alterations in a easier, this changes may occur for many reasons, manteinance, update the information or just to simply chage the entire code to something more efficient, the same goes to the design, but the problem is that a design is more difficult to modify when is already d...

Software Architecture

On today’s blog we are going to review a chapter from Pete Goodlife’s Code Craft, which is all about the basic theory of software architecture, where among the topics there is like the definition, reasons of why we should use it and lots of characteristics, of course it includes examples. One part of the text talks about the high level view, which is when the details of how was it created or implemented doesn’t appear, the only thing we can see is the essential internal structure of it and the most fundamental and important characteristics of its behaviour, which can come in-handy for many thing like identifying the key modules of all the software, identify and determine the nature of all the most relevant interfaces in the software, identify how and which components communicate with each other and to clarify the correct roles and responsibilities of the subsystems The chapter also talks about other 4 views for the software architecture, one of them is the conceptual view, ...